To help launch FragLab’s new game Shatterline with its interesting world and a complex set of characters and create a trailer that would thrill the viewer with an intriguing plot.
It all started with a fantastic screenplay that we received from our partners, and we were ready to get super creative during the production.
We dedicated special attention to the characters, their unique abilities and immunity, developed the witnesses and their leader Alan Seer, and, of course, showed the world on the verge of destruction after the events of Strafe.
As for the battle scene, we needed five stuntmen actors, two days of rehearsals and only eight hours of shooting. Working with people wasn't easy, but the objects requested a lot of attention too. For the space scene, we had to carefully calibrate the proportions of every rock: the composition had to be beyond perfect! Also, for the scene with the crystalline rocks hitting the ground, we came up with an idea of a convergent perspective showing the gigantic scale of the catastrophe in one shot: a great solution to save the client’s resources.
For the same purpose, we used another small trick. We created the city scenery with ready-made buildings and then our designers meticulously destroyed them. They even considered the traffic lights going off after the catastrophe and the wind direction.
The last amazing fact about the Shatterline trailer: our CG supervisor came up with a unique way of spreading crystalline dust (maybe we should patent it). As the shapes of the assets changed their form during rendering, he invented an ingenious way of applying it with a source of light.